V8引擎静态库及其调用方法
本V8引擎静态库分为x86版本和x64版本
V8引擎静态库下载地址
编译工具:VS2019
v8开头的即为V8引擎静态库(附送其它开源静态库libuv.lib、zlib.lib等_)
如何调用V8引擎
1、下载v8静态库到本地
2、配置开发环境
将上述v8的include目录配置到“附加包含目录”配置项中
根据你的开发环境配置不同版本的lib库(注意debug和release),如下:
3、调用代码如下,需要创建一个控制台程序
#include <iostream>
#include "v8.h"
#include "libplatform/libplatform.h"
#include <assert.h>
#include <windows.h>
#pragma comment(lib, "winmm.lib")
#pragma comment(lib, "dbghelp.lib")
#pragma comment(lib, "shlwapi.lib")
#pragma comment(lib, "v8_compiler.lib")
#pragma comment(lib, "v8_libbase.lib")
#pragma comment(lib, "v8_snapshot.lib")
#pragma comment(lib, "v8_libplatform.lib")
#pragma comment(lib, "v8_libsampler.lib")
#pragma comment(lib, "v8_init.lib")
#pragma comment(lib, "v8_initializers.lib")
#pragma comment(lib, "v8_zlib.lib")
#pragma comment(lib, "icudata.lib")
#pragma comment(lib, "icutools.lib")
#pragma comment(lib, "icuucx.lib")
#pragma comment(lib, "icui18n.lib")
#pragma comment(lib, "v8_base_without_compiler.lib")
using namespace v8;
using namespace std;
wstring Utf8ToUnicode(const string& strSrc)
{
/*!< 分配目标空间 */
int iAllocSize = static_cast<int>(strSrc.size() + 10);
WCHAR* pwszBuffer = new WCHAR[iAllocSize];
if (NULL == pwszBuffer)
{
return L"";
}
int iCharsRet = MultiByteToWideChar(CP_UTF8, 0, strSrc.c_str(),
static_cast<int>(strSrc.size()),
pwszBuffer, iAllocSize);
/*!< 成功 */
wstring wstrRet;
if (0 < iCharsRet)
{
wstrRet.assign(pwszBuffer, static_cast<size_t>(iCharsRet));
}
/*!< 释放内存 */
delete[] pwszBuffer;
return wstrRet;
}
string Utf8ToAnsi(const string& strSrc)
{
wstring wstrTemp = Utf8ToUnicode(strSrc);
/*!< 分配目标空间, 长度为 Ansi 编码的两倍 */
int iAllocSize = static_cast<int>(strSrc.size() * 2 + 10);
char* pszBuffer = new char[iAllocSize];
if (NULL == pszBuffer)
{
return "";
}
int iCharsRet = WideCharToMultiByte(CP_ACP, 0, wstrTemp.c_str(),
static_cast<int>(wstrTemp.size()),
pszBuffer, iAllocSize, NULL, NULL);
/*!< 成功 */
string strRet;
if (0 < iCharsRet)
{
strRet.assign(pszBuffer, static_cast<size_t>(iCharsRet));
}
/*!< 释放内存 */
delete[] pszBuffer;
return strRet;
}
string UnicodeToUtf8(const wstring& wstrSrc)
{
/*!< 分配目标空间, 一个16位Unicode字符最多可以转为4个字节 */
int iAllocSize = static_cast<int>(wstrSrc.size() * 4 + 10);
char* pszBuffer = new char[iAllocSize];
if (NULL == pszBuffer)
{
return "";
}
int iCharsRet = WideCharToMultiByte(CP_UTF8, 0, wstrSrc.c_str(),
static_cast<int>(wstrSrc.size()),
pszBuffer, iAllocSize, NULL, NULL);
/*!< 成功 */
string strRet;
if (0 < iCharsRet)
{
strRet.assign(pszBuffer, static_cast<size_t>(iCharsRet));
}
/*!< 释放内存 */
delete[] pszBuffer;
return strRet;
}
string AnsiToUtf8(const string& strSrc)
{
/*!< 分配目标空间, 长度为 Ansi 编码的两倍 */
int iAllocSize = static_cast<int>(strSrc.size() * 2 + 10);
WCHAR* pwszBuffer = new WCHAR[iAllocSize];
if (NULL == pwszBuffer)
{
return "";
}
int iCharsRet = MultiByteToWideChar(CP_ACP, 0, strSrc.c_str(),
static_cast<int>(strSrc.size()),
pwszBuffer, iAllocSize);
/*!< 成功 */
wstring wstrTemp;
if (0 < iCharsRet)
{
wstrTemp.assign(pwszBuffer, static_cast<size_t>(iCharsRet));
}
/*!< 释放内存 */
delete[] pwszBuffer;
return UnicodeToUtf8(wstrTemp);
}
Local<String> ToLocalString(Isolate* isolate, const unsigned char* pData, int iDataLen)
{
return String::NewFromOneByte(isolate, reinterpret_cast<const uint8_t*>(pData),
NewStringType::kNormal, iDataLen).ToLocalChecked();
}
class CPerson
{
public:
CPerson(int iAge = 0) {
m_iAge = iAge;
m_pszName = "小ming";
}
virtual ~CPerson() {
printf("============~CPerson()============\n");
};
static void New(const FunctionCallbackInfo<Value>& args)
{
assert(args.IsConstructCall());
Isolate* isolate = args.GetIsolate();
int iAge = 0;
if (args.Length() > 0)
iAge = args[0].As<Int32>()->Value();
Handle<Object> object = args.Holder();
object->SetInternalField(0, External::New(isolate, new CPerson(iAge)));
}
public:
static void GetAge(const FunctionCallbackInfo<Value>& args)
{
// 通过参数args获取Wrap对象
Local<Object> self = args.Holder();
Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
void* ptr = wrap->Value();
CPerson* pThis = static_cast<CPerson*>(ptr);
args.GetReturnValue().Set(pThis->m_iAge);
}
static void GetName(const FunctionCallbackInfo<Value>& args)
{
// 通过参数args获取Wrap对象
Local<Object> self = args.Holder();
Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
void* ptr = wrap->Value();
Isolate* isolate = args.GetIsolate();
CPerson* pThis = static_cast<CPerson*>(ptr);
string strUTF8 = AnsiToUtf8(pThis->m_pszName);
Local<String> strName = String::NewFromUtf8(isolate, strUTF8.c_str(),
NewStringType::kInternalized).ToLocalChecked();
//Local<String> strName = ToLocalString(isolate, (const unsigned char*)pThis->m_pszName, strlen(pThis->m_pszName));
args.GetReturnValue().Set(strName);
}
public:
int m_iAge;
const char* m_pszName;
};
void TestFuncByJsCall(const FunctionCallbackInfo<Value>& args)
{
Isolate* isolate = args.GetIsolate();
int iLen = args.Length();
if (iLen != 2)
return;
if (!args[0]->IsInt32())
return;
if (!args[1]->IsString())
return;
Local<Context> context = isolate->GetCurrentContext();
int i = 0;
args[0]->Int32Value(context).To(&i);
String::Utf8Value str(isolate, args[1]);
//cout << *str << "\n";
cout << "进入函数:" << __FUNCTION__ << "(" << i << ", \"" << *str << "\")" << "\n";
args.GetReturnValue().Set(100);
}
class PersistentToLocal
{
public:
// If persistent.IsWeak() == false, then do not call persistent.Reset()
// while the returned Local<T> is still in scope, it will destroy the
// reference to the object.
template <class TypeName>
static inline v8::Local<TypeName> Default(v8::Isolate* isolate,
const v8::PersistentBase<TypeName>& persistent) {
if (persistent.IsWeak()) {
return PersistentToLocal::Weak(isolate, persistent);
}
else {
return PersistentToLocal::Strong(persistent);
}
}
// Unchecked conversion from a non-weak Persistent<T> to Local<T>,
// use with care!
//
// Do not call persistent.Reset() while the returned Local<T> is still in
// scope, it will destroy the reference to the object.
template <class TypeName>
static inline v8::Local<TypeName> Strong(
const v8::PersistentBase<TypeName>& persistent) {
return *reinterpret_cast<v8::Local<TypeName>*>(
const_cast<v8::PersistentBase<TypeName>*>(&persistent));
}
template <class TypeName>
static inline v8::Local<TypeName> Weak(
v8::Isolate* isolate,
const v8::PersistentBase<TypeName>& persistent) {
return v8::Local<TypeName>::New(isolate, persistent);
}
};
int main(int argc, char* argv[])
{
cout << argv[0] << "\n";
// V8初试化.
V8::InitializeICU();
// 加载快照文件:natives_blob.bin、snapshot_blob.bin
V8::InitializeICUDefaultLocation(argv[0]);
//V8::InitializeExternalStartupData(argv[0]);
// V8::InitializeExternalStartupDataFromFile("E:/VS2019/TestV8/x64/Debug/natives_blob.bin");
// V8::InitializeExternalStartupDataFromFile("E:/VS2019/TestV8/x64/Debug/snapshot_blob.bin");
// 生成一个默认的platform对象
std::unique_ptr<Platform> platform = platform::NewDefaultPlatform();
// 初始化platform
V8::InitializePlatform(platform.get());
// V8的初始化
V8::Initialize();
std::ofstream trace_file;
platform::InProcessStackDumping in_process_stack_dumping = // v8::platform::InProcessStackDumping::kDisabled;
platform::InProcessStackDumping::kEnabled;
// 创建isolate.
Isolate::CreateParams create_params;
create_params.array_buffer_allocator = ArrayBuffer::Allocator::NewDefaultAllocator();
Isolate* isolate = Isolate::New(create_params);
{
HandleScope scope(isolate);
// start v8 trace
//platform::tracing::TraceConfig* trace_config;
//trace_config = v8::platform::tracing::TraceConfig::CreateDefaultTraceConfig();
//tracing_controller->StartTracing(trace_config);
Local<Context> context = Context::New(isolate);
Context::Scope context_scope(context);
/
// 一、执行JS脚本中的函数
/
Local<String> source = String::NewFromUtf8(isolate,
"function add(a, b){ var vmap = new Map(); vmap.set(\"123\", 1234); return vmap.get(\"123\");} add(1,1);",
NewStringType::kNormal).ToLocalChecked();
Local<Script> script = Script::Compile(context, source).ToLocalChecked();
Local<Value> result = script->Run(context).ToLocalChecked();
if (result->IsNumber())
std::cout << "Test V8 jet : add(1,1) = " << Int32::Cast(*result)->Value() << "\n";
//const char* pszFuncName = "func";
//Local<String> strFuncName = ToLocalString(isolate, (const unsigned char*)pszFuncName, strlen(pszFuncName));
/
// 二、JS调用C函数
/
//Local<ObjectTemplate> global_template = ObjectTemplate::New(isolate);
//global_template->Set(isolate, "TestFunc", FunctionTemplate::New(isolate, TestFuncByJsCall));
context->Global()->Set(context, String::NewFromUtf8(isolate, "TestFunc").ToLocalChecked(),
Function::New(context, TestFuncByJsCall).ToLocalChecked()).FromJust();
Local<String> jsCall = String::NewFromUtf8(isolate,
"TestFunc(1, 'Call From C++');", NewStringType::kNormal).ToLocalChecked();
Local<Script> scriptFunc;
Local<Value> ret;
if (Script::Compile(context, jsCall).ToLocal(&scriptFunc) &&
scriptFunc->Run(context).ToLocal(&ret))
{
if (ret->IsNumber())
std::cout << "Test V8 jet : TestFuncByJsCall = " << Int32::Cast(*ret)->Value() << "\n";
}
/
// 三、JS调用C++类
/
Local<FunctionTemplate> clsPerson = FunctionTemplate::New(isolate, CPerson::New,
Local<Value>(), Local<Signature>(), 0,
ConstructorBehavior::kAllow, SideEffectType::kHasSideEffect);
const char* pszClsName = "Person";
Local<String> clsName = ToLocalString(isolate, (const unsigned char*)pszClsName, strlen(pszClsName));
clsPerson->SetClassName(clsName);
Local<ObjectTemplate> objPerson = clsPerson->InstanceTemplate();
objPerson->SetInternalFieldCount(1);
// 1、设置CPerson类的构造函数到全局Global中
context->Global()->Set(context, clsName, clsPerson->GetFunction(context).ToLocalChecked()).Check();
// 2、设置GetAge方法到CPerson类中
Local<Signature> signature = Signature::New(isolate, clsPerson);
Local<String> NameGetAge = String::NewFromUtf8(isolate, "GetAge",
NewStringType::kInternalized).ToLocalChecked();
Local<FunctionTemplate> t = FunctionTemplate::New(isolate, CPerson::GetAge);
/*Local<Value>(), signature, 0, ConstructorBehavior::kThrow,
SideEffectType::kHasSideEffectToReceiver);*/
clsPerson->PrototypeTemplate()->Set(NameGetAge, t);
//clsPerson->PrototypeTemplate()->Set(isolate, "GetAge", t);
t->SetClassName(NameGetAge);
objPerson->Set(isolate, "GetAge", t);
objPerson->Set(isolate, "GetName", FunctionTemplate::New(isolate, CPerson::GetName));
// PersistentBase<FunctionTemplate>::Strong(Person_NEW);
// 3、执行脚本
Local<String> jsPerson = String::NewFromUtf8(isolate,
" var Values; "
" function TestPerson(i){ var person = new Person(i); "
" Values = person.GetName(); "
//" person.GetPage = OnGetPage();"
" person = null; return Values; "
"} "
"TestPerson(42);",
NewStringType::kNormal).ToLocalChecked();
// return person.GetAge();
Local<Script> scriptClass;
Local<Value> retClass;
if (Script::Compile(context, jsPerson).ToLocal(&scriptClass) &&
scriptClass->Run(context).ToLocal(&retClass))
{
if (retClass->IsNumber())
std::cout << "Test V8 jet : Person = GetAge() " << Int32::Cast(*retClass)->Value() << "\n";
else if (retClass->IsString())
{
String::Utf8Value str(isolate, retClass);
string strName = Utf8ToAnsi(*str);
std::cout << "Test V8 jet : Person = GetName() " << strName.c_str() << "\n";
}
// C++调用JS中的变量和函数
Local<String> strValues = String::NewFromUtf8(isolate, "Values", NewStringType::kNormal).ToLocalChecked();
Local<Value> jsValues = context->Global()->Get(context, strValues).ToLocalChecked();
Local<Value> jsFunc = context->Global()->Get(context,
String::NewFromUtf8(isolate, "TestPerson", NewStringType::kNormal).ToLocalChecked()).ToLocalChecked();
if (jsValues.IsEmpty())
printf("empty\n");
else if (jsValues->IsInt32())
{
int iAge = jsValues.As<Int32>()->Value();
printf("C++ Call JS values: %d\n", iAge);
}
else if (jsValues->IsString())
{
String::Utf8Value str(isolate, jsValues);
string strName = Utf8ToAnsi(*str);
printf("C++ Call JS values: %s\n", strName.c_str());
}
if (jsFunc->IsFunction())
{
Local<Function> callback = jsFunc.As<Function>();
Local<Value> recv = Undefined(isolate);
Local<Value> ret_v;
Local<Value> argv[1];
argv[0] = Integer::New(isolate, 56);
callback->Call(context, recv, 1, argv).ToLocal(&ret_v);
if (ret_v->IsString())
{
String::Utf8Value str(isolate, ret_v);
string strName = Utf8ToAnsi(*str);
printf("C++ Call JS Fuction: %s\n", strName.c_str());
}
}
} // end JS调用C++类
}
char c;
std::cin >> c;
// 关掉v8.
isolate->Dispose();
V8::Dispose();
V8::ShutdownPlatform();
platform.reset();
}