UE4 传奇4 角色是否死亡

// Function MirMobile.MM_AIControllerBase.IsDead
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AMM_CharacterPawnBase*            PCharBase                                              (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool                                    ReturnValue                                            (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

bool AMM_AIControllerBase::IsDead(class AMM_CharacterPawnBase* PCharBase)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("MM_AIControllerBase", "IsDead");

	Params::MM_AIControllerBase_IsDead Parms{};

	Parms.PCharBase = PCharBase;

	auto Flgs = Func->FunctionFlags;
	Func->FunctionFlags |= 0x400;

	UObject::ProcessEvent(Func, &Parms);

	Func->FunctionFlags = Flgs;

	return Parms.ReturnValue;
}