(c++)已知空间三维两个点坐标,得到直线方程以及两点之间所有的点,使用VTK进行绘制显示
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直线参数方程
如果是在二维坐标系下,已知两个点p1(x1, y1), p2(x2, y2), 很容易求得两点之间的斜率,然后使用y = kx + b计算出k,b值得到直线方程。同理在三维空间下仍然可以使用直线参数方程。
x = x1 + dx * t,
y = y1 + dy * t,
z = z1 + dz * t例如:
已知p1(x1, y1, z1), p2(x2, y2, z2)个点,可以求得p1p2两个点的方向向量d。
d = p2 - p1 = ((x2 - x1), (y2 - y1), (z2 - z1))。
可以求得t = |d| / √d。 -
c++代码求解方程
a.首先定义点的结构struct Points3D { float x; float y; float z; };
b . 计算两个点的方向向量
void LinearEquation::GetDirection(float * Direction) { Direction[0] = m_p2.x - m_p1.x; Direction[1] = m_p2.y - m_p1.y; Direction[2] = m_p2.z - m_p1.z; }
c.然后计算向量模长
float GetLength(float* Matrix) { float x = pow(Matrix[0], 2); float y = pow(Matrix[1], 2); float z = pow(Matrix[2], 2); return sqrt(x + y + z); }
d.得到参数t以及dx,dy,dz,主要代码如下
void GetEquationParameters(float& dx, float& dy, float& dz, float& t) { float Direction[3]; GetDirection(Direction); ///得到两点的方向向量 float L_D = GetLength(Direction); //得到方向向量的模长 float std_D[3]; memcpy(std_D, Direction, sizeof(Direction)); GetNormVector(std_D); //得到单位向量 dx = std_D[0]; dy = std_D[1]; dz = std_D[2]; float L_std_D = GetLength(std_D); t = L_D / L_std_D; //t = |d| / √d; }
e. 得到两点之间的所有点,interval代表采点的间隔。
void GetLinearPoints(float interval, std::vector<Points3D>& points) { float dx, dy, dz, t; GetEquationParameters(dx, dy, dz, t); for (int i = 0; i < int(m_NumPoints / interval); i++){ float x = m_p1.x + dx * t * interval * i; float y = m_p1.y + dy * t * interval * i; float z = m_p1.z + dz * t * interval * i; float dis = sqrt(pow(m_p2.x - x, 2) + pow(m_p2.y - y, 2) + pow(m_p2.z - z, 2)); if (dis < 1.0) break; Points3D pt; pt.x = x; pt.y = y; pt.z = z; points.push_back(pt); } }
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使用VTK进行点绘制显示
#ifndef INITIAL_OPENGL #define INITIAL_OPENGL #include <vtkAutoInit.h> VTK_MODULE_INIT(vtkRenderingOpenGL2) VTK_MODULE_INIT(vtkInteractionStyle) #endif //不加这5行会报错 #include "vtkPoints.h" #include "vtkSmartPointer.h" #include "vtkActor.h" #include "vtkCellArray.h" #include "vtkPolyData.h" #include "vtkPolyDataMapper.h" #include "vtkRenderer.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkProperty.h" void VtkDrawPoints(vector<Points3D> pt) { vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); vtkSmartPointer<vtkCellArray> vertices = vtkSmartPointer<vtkCellArray>::New(); vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New(); vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); vtkSmartPointer<vtkRenderer> render = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> window = vtkSmartPointer<vtkRenderWindow>::New(); vtkSmartPointer<vtkRenderWindowInteractor> win_render = vtkSmartPointer<vtkRenderWindowInteractor>::New(); int Num = pt.size(); for (int i = 0; i < Num; i++) { vtkIdType id = points->InsertNextPoint(pt[i].x, pt[i].y, pt[i].z); vertices->InsertNextCell(1); vertices->InsertCellPoint(id); } polydata->SetPoints(points); polydata->SetVerts(vertices); mapper->SetInputData(polydata); actor->SetMapper(mapper); actor->GetProperty()->SetColor(255, 0, 0); actor->GetProperty()->SetPointSize(2); render->AddActor(actor); render->SetBackground(0, 0, 0); window->AddRenderer(render); window->SetSize(600, 600); win_render->SetRenderWindow(window); win_render->Initialize(); win_render->Start(); }
完整代码可以访问此链接c++求空间直线方程并使用vtk进行绘制显示。