矩阵运算
#include <iostream>
using namespace std;
struct Matric {
int row, low;
int matric[100][100];
Matric(int x, int y) :row(x), low(y) {}
};
//矩阵相加
void add(Matric x, Matric y)
{
Matric a = Matric(x.row, y.row);
for(int i=0;i<100;i++)//初始化矩阵
for (int j = 0; j < 100; j++)
{
a.matric[i][j] = 0;
}
//相加操作
for (int i = 0; i < a.row; i++)
for (int j = 0; j < a.row; j++)
{
a.matric[i][j] = x.matric[i][j] + y.matric[i][j];
}
//输出
for (int i = 0; i < a.row; i++) {
for (int j = 0; j < a.row; j++)
{
if (j == 0) { cout << a.matric[i][j]; }
else {
cout << " " << a.matric[i][j];
}
}
cout << endl;
}
}
void muti(Matric x, Matric y)
{
Matric a = Matric(x.row, y.row);
for (int i = 0; i < 100; i++)//初始化矩阵
for (int j = 0; j < 100; j++)
{
a.matric[i][j] = 0;
}
//相乘
for(int i=0;i<a.row;i++)
for(int j=0;j<a.low;j++)
for(int k=0;k<a.low;k++)
{
a.matric[i][j] += x.matric[i][k] * y.matric[k][j];
}
//输出
for (int i = 0; i < a.row; i++) {
for (int j = 0; j < a.row; j++)
{
if (j == 0) { cout << a.matric[i][j]; }
else {
cout << " " << a.matric[i][j];
}
}
cout << endl;
}
}
int main()
{
Matric x = Matric(4, 4);
Matric y = Matric(4, 4);
for(int i=0;i<4;i++)
for (int j = 0; j < 4; j++) {
cin >> x.matric[i][j];
}
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++) {
cin >> y.matric[i][j];
}
add(x, y);
muti(x, y);
}